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Matthew Creyke Liewer

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Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits AR Sandbox (in production)

January 6, 2020

Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, UX Tags 2019, Maya, Photoshop

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Character Controller Stack

December 6, 2019

Managing Unity Mecanim layers using a hierarchy of C# scripts.

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In USC-ICT, TechArt

Zippy Rigging

December 1, 2019

Zippy, the users guide, rigged in Maya and Unity.

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In USC-ICT, TechArt, VRN, Rigging Tags 2018

Face Blendshape Prototyping

November 30, 2019

Facial rigging prototyping done in Maya.

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In USC-ICT, TechArt, Tools, Rigging Tags 2019

VRN UX

September 22, 2019

Design of the overall Virtual Research Navigator user experience.

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In UX, VRN, USC-ICT Tags 2019

VRN Wireframes

January 15, 2018

User interface wireframes done in Balsamiq and style concepts done in Photoshop.

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In USC-ICT, VRN, UX Tags 2018, 2019

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

VITA Wireframes

July 24, 2016

Wireframes created in Balsamiq.

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In USC-ICT, UX, VITA Tags 2016, Balsamiq

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Unity Gizmos Hierarchy Visualizer

June 14, 2016

Visualizing joints in Unity.

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In Tools, USC-ICT, TechArt Tags 2016

Koolie

September 27, 2015

Rapidly, and without errors, switching between Maya projects.

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In TechArt, Tools, USC-ICT Tags 2015, Maya, PyMEL

Miki Soft Eyes

March 20, 2015

Creation of simple soft eyes effect.

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In USC-ICT, PATH, Rigging, TechArt Tags 2015

FBX Export Scripting

June 25, 2014

Scripting FBX export from Maya.

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In USC-ICT, TechArt Tags Maya, FBX, 2014

TALON Rigging

March 20, 2013

Rigging of a bomb disposal robot for use in Bravemind & STRIVE.

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In TechArt, Rigging, USC-ICT Tags 2013

Gunslinger Set

September 28, 2008

Set design and construction supervision for the Gunslinger saloon.

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In Gunslinger, USC-ICT, Installations, Concept&Illustration Tags 2008

Gunslinger Concepts

September 7, 2008

Character concept art created in Photoshop.

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In Concept&Illustration, Gunslinger, USC-ICT Tags 2008
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