Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.
Read MoreTar Pits Climate Continuum
Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.
Read MoreTar Pits AR Sandbox (in production)
Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.
Read MoreTar Pits Fossils (in production)
Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.
Read MoreCharacter Controller Stack
Managing Unity Mecanim layers using a hierarchy of C# scripts.
Read MoreZippy Rigging
Zippy, the users guide, rigged in Maya and Unity.
Read MoreFace Blendshape Prototyping
Facial rigging prototyping done in Maya.
Read MoreVRN UX
Design of the overall Virtual Research Navigator user experience.
Read MoreVRN Wireframes
User interface wireframes done in Balsamiq and style concepts done in Photoshop.
Read MoreMecanim Humanoid Rigging
Setup of rig and add-ons matching Unity’s Mecanim Humanoid.
Read MoreBiped01 Rig
Setup of ICT’s workhorse character rig.
Read MoreVITA Wireframes
Wireframes created in Balsamiq.
Read MoreCharacter MEL to PyMEL Conversion
Refactored character pipeline from MEL to PyMEL.
Read MoreUnity Gizmos Hierarchy Visualizer
Visualizing joints in Unity.
Read MoreKoolie
Rapidly, and without errors, switching between Maya projects.
Read MoreMiki Soft Eyes
Creation of simple soft eyes effect.
Read MoreFBX Export Scripting
Scripting FBX export from Maya.
Read MoreTALON Rigging
Rigging of a bomb disposal robot for use in Bravemind & STRIVE.
Read MoreGunslinger Set
Set design and construction supervision for the Gunslinger saloon.
Read MoreGunslinger Concepts
Character concept art created in Photoshop.
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