Creation of tools and scene used by the Adventure Academy team for testing and evaluating different aspects of the various creatures used in game. This provides both a place for integrating and setting up new creatures as well as quickly testing updates across the entire library of creatures.
Some of the key features include:
In game camera controls mimicking Unity's default controls for navigating in a scene.
Ability to trigger any effects or animations a creature can do in game.
Ability to preview and assess particles systems and performance.
Optimization settings such as LODs and particle culling work the same as in game.