Character MEL to PyMEL Conversion

After many years of putting up with the nagging inconvenience, I finally was able to put the time into wrapping up the conversion of our character rigging scripts from MEL to PyMEL. This is a pretty nice feeling:

  • No more switching between languages, text editors and syntax.

  • No more pm.mel.eval() in PyMEL and python() in MEL.

  • The ability to use classes/objects.

  • The code is much more concise and easy to read.

  • There are great IDEs to work in for Python and now I can stick in them.

  • The ability to use PyNodes.

  • The old code is refactored; I have learned a lot in the years since some of this was written.

MELtoPyMEL01.png
MELtoPyMEL02.png