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Matthew Creyke Liewer

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Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Ranger Modeling

July 7, 2004

Modeling of a US Army ranger using Maya and Photoshop.

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In Modeling&Texturing, Flatworld Tags 2004

Lords of Everquest Cinematic

August 20, 2003

Modeling and texturing of characters and environment assets.

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In Lords of Everquest, Dragonlight Productions, Modeling&Texturing Tags 2003

Lord Skass

July 28, 2003

Modeling and texturing of Lord Skass the Iksar necromancer.

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In Lords of Everquest, Dragonlight Productions, Modeling&Texturing Tags 2003

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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