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Matthew Creyke Liewer

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Maya Asset Auditor

February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

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In TechArt, Tools, Adventure Academy Tags 2021, Maya, PyMEL

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits AR Sandbox (in production)

January 6, 2020

Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, UX Tags 2019, Maya, Photoshop

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Koolie

September 27, 2015

Rapidly, and without errors, switching between Maya projects.

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In TechArt, Tools, USC-ICT Tags 2015, Maya, PyMEL

FBX Export Scripting

June 25, 2014

Scripting FBX export from Maya.

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In USC-ICT, TechArt Tags Maya, FBX, 2014

Latest WORK

Featured
Rive Experiments
March 30, 2024
Rive Experiments
March 30, 2024

Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.

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March 30, 2024
Lit Sprite Shader
December 5, 2023
Lit Sprite Shader
December 5, 2023

Unity surface sprite shaders developed for project based learning applications at Age of Learning.

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December 5, 2023
Code Island Editor Prototype
December 3, 2023
Code Island Editor Prototype
December 3, 2023

Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.

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December 3, 2023
Creature Customization Prototype
December 3, 2023
Creature Customization Prototype
December 3, 2023

Prototype for creatures customization in Adventure Academy.

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December 3, 2023
Maya Asset Auditor
February 11, 2023
Maya Asset Auditor
February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

Read more →
February 11, 2023
Creature Tester
February 6, 2023
Creature Tester
February 6, 2023

Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.

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February 6, 2023

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