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Matthew Creyke Liewer

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Maya Asset Auditor

February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

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In TechArt, Tools, Adventure Academy Tags 2021, Maya, PyMEL

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits AR Sandbox (in production)

January 6, 2020

Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, UX Tags 2019, Maya, Photoshop

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Koolie

September 27, 2015

Rapidly, and without errors, switching between Maya projects.

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In TechArt, Tools, USC-ICT Tags 2015, Maya, PyMEL

FBX Export Scripting

June 25, 2014

Scripting FBX export from Maya.

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In USC-ICT, TechArt Tags Maya, FBX, 2014

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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