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Matthew Creyke Liewer

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Rive Experiments

March 30, 2024

Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.

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In ABCmouse, TechArt Tags Rive

Lit Sprite Shader

December 5, 2023

Unity surface sprite shaders developed for project based learning applications at Age of Learning.

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In Adventure Academy, TechArt Tags Unity

Code Island Editor Prototype

December 3, 2023

Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.

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In Adventure Academy, TechArt, Tools Tags Unity

Creature Customization Prototype

December 3, 2023

Prototype for creatures customization in Adventure Academy.

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In Adventure Academy, TechArt Tags Unity

Maya Asset Auditor

February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

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In TechArt, Tools, Adventure Academy Tags 2021, Maya, PyMEL

Creature Tester

February 6, 2023

Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.

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In Tools, TechArt, Adventure Academy Tags 2021

Sauropod Rigging

February 5, 2023

Rigging of the Sauropod; one of the pet creature types in Adventure Academy.

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In Adventure Academy, Rigging, TechArt Tags 2022

Crystal Incubator Rigging

February 5, 2023

Rigging of the Crystal Incubator in Adventure Academy.

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In Rigging, TechArt, Adventure Academy Tags 2021

Fish-in-a-Bowlcopter Rigging

February 4, 2023

Rigging of the Fish-in-a-Bowlcopter; one of the pets players can collect in Adventure Academy.

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In Rigging, TechArt, Adventure Academy Tags 2021

Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Character Controller Stack

December 6, 2019

Managing Unity Mecanim layers using a hierarchy of C# scripts.

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In USC-ICT, TechArt

Zippy Rigging

December 1, 2019

Zippy, the users guide, rigged in Maya and Unity.

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In USC-ICT, TechArt, VRN, Rigging Tags 2018

Face Blendshape Prototyping

November 30, 2019

Facial rigging prototyping done in Maya.

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In USC-ICT, TechArt, Tools, Rigging Tags 2019

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Unity Gizmos Hierarchy Visualizer

June 14, 2016

Visualizing joints in Unity.

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In Tools, USC-ICT, TechArt Tags 2016

Koolie

September 27, 2015

Rapidly, and without errors, switching between Maya projects.

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In TechArt, Tools, USC-ICT Tags 2015, Maya, PyMEL

Miki Soft Eyes

March 20, 2015

Creation of simple soft eyes effect.

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In USC-ICT, PATH, Rigging, TechArt Tags 2015

FBX Export Scripting

June 25, 2014

Scripting FBX export from Maya.

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In USC-ICT, TechArt Tags Maya, FBX, 2014
Older Posts →

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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