Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.
Read MoreLit Sprite Shader
Unity surface sprite shaders developed for project based learning applications at Age of Learning.
Read MoreCode Island Editor Prototype
Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.
Read MoreCreature Customization Prototype
Prototype for creatures customization in Adventure Academy.
Read MoreMaya Asset Auditor
A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.
Read MoreCreature Tester
Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.
Read MoreSauropod Rigging
Rigging of the Sauropod; one of the pet creature types in Adventure Academy.
Read MoreCrystal Incubator Rigging
Rigging of the Crystal Incubator in Adventure Academy.
Read MoreFish-in-a-Bowlcopter Rigging
Rigging of the Fish-in-a-Bowlcopter; one of the pets players can collect in Adventure Academy.
Read MoreSubstance Adaptive Camouflage
Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.
Read MoreCharacter Controller Stack
Managing Unity Mecanim layers using a hierarchy of C# scripts.
Read MoreZippy Rigging
Zippy, the users guide, rigged in Maya and Unity.
Read MoreFace Blendshape Prototyping
Facial rigging prototyping done in Maya.
Read MoreMecanim Humanoid Rigging
Setup of rig and add-ons matching Unity’s Mecanim Humanoid.
Read MoreBiped01 Rig
Setup of ICT’s workhorse character rig.
Read MoreCharacter MEL to PyMEL Conversion
Refactored character pipeline from MEL to PyMEL.
Read MoreUnity Gizmos Hierarchy Visualizer
Visualizing joints in Unity.
Read MoreKoolie
Rapidly, and without errors, switching between Maya projects.
Read MoreMiki Soft Eyes
Creation of simple soft eyes effect.
Read MoreFBX Export Scripting
Scripting FBX export from Maya.
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