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Matthew Creyke Liewer

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Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits AR Sandbox (in production)

January 6, 2020

Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, UX Tags 2019, Maya, Photoshop

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Face Blendshape Prototyping

November 30, 2019

Facial rigging prototyping done in Maya.

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In USC-ICT, TechArt, Tools, Rigging Tags 2019

VRN UX

September 22, 2019

Design of the overall Virtual Research Navigator user experience.

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In UX, VRN, USC-ICT Tags 2019

VRN Wireframes

January 15, 2018

User interface wireframes done in Balsamiq and style concepts done in Photoshop.

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In USC-ICT, VRN, UX Tags 2018, 2019

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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