Experience
Senior Technical Artist
Age of Learning | 2020 to Present
Implementation of art assets within game technical framework.
Solve technical challenges in collaboration with engineering team members.
Deliver product features in collaboration with members of cross-disciplinary team.
Technical Art Lead
Institute for Creative Technologies – University of Southern California | 2010 to 2020
Initiate and execute updates or additions to the production pipeline
Construct concrete plans to turn application ideas into tangible deliveries
Coordinate the efforts of a small team of creators
Maintain knowledge of all areas of a project to facilitate communication and decision making
Design and provide feedback on UX and UI elements
Establish direction on art and design related issues, both in house and with sub-contractors
Rig and skin characters and vehicles
Model both high and low resolution assets of various types
Technical Art Consultant
HIA Technologies | 2017 to 2019
Setup and maintain Maya and Unity asset pipeline
Coordinate subcontracting work
Technical Artist
Institute for Creative Technologies – University of Southern California | 2004 to 2010
Model and texture of detailed character, vehicle and environment assets
Create storyboards and concept art
Script tools and rigging to facilitate the production process
Generalist
Dragonlight Productions | April to October 2003
Model, texture and create shaders for complex characters, objects and environments for cinematic
purposesBuild low resolution models and textures for in game use
Fulfill miscellaneous duties including scene set up, lighting and the creation of concept art
Designer
Mattel | October 2002
Design and arrange imagery on packaging to fit style and marketing goals
Intern
Dynamix | April 2001 to June 2001
Model and texture objects and characters for in game use
Photoshop rendering of images for marketing and production purposes
Skills
Augmented Reality, Balsamiq, C#, Git, Maya, Mecanim, MEL, Modeling, MotionBuilder, Photoshop, Production Pipelines, Project Management, PyMEL, Python, React, Rigging, Rive, Scan Processing, Substance Designer & Painter, Subversion, Texturing, Unity, User Interface Design, User Experience Design, Virtual Reality, Wrap
Projects
ABCmouse | Educational software for early learners. | 2023 - present
Adventure Academy | Educational MMO for elementary age children | 2021 - 2023
My Reading Academy & My Math Academy | Educational games for early learners | 2020 - 2021
ReLiving Paleontology | Natural History Museum of LA County augmented reality application. | 2019
DEVP | RAND partnership focused on police training. | 2017 - 2019
VRN | Children’s Hospital of LA partnership focused on patient education | 2017 - 2019
CLOVR | CableLabs partnership exploring future virtual human interfaces. | 2016
RAM Replay | DARPA investigation of neural “replay” in memory formation & recall. | 2016
PAL3 | Personal Assistant for Life Long Learning. | 2014 – 2019
Canvas | Rapid educational movie creation for the Smithsonian. | 2014
STAT | Crisis management trainer for the Santa Anna Unified School District. | 2015
VITA | Interview training for adults with autism. | 2014 - present
Bravemind | Exposure therapy for soldiers with post-traumatic stress disorder. | 2013 – 2018
SPS | Training of medical professionals with standard patients. | 2014
ELITE | Interpersonal skills trainer for junior officers. | 2012 – 2019
STRIVE | Resilience training for soldiers. | 2013
Virtual Human Toolkit | ICT platform allowing for easy creation of virtual human scenarios.
InterFaces | Interactive agents located at the Museum of Science in Boston.
SSI | Informational agent aimed at Army recruitment.
Flatworld | CAVE like simulation environment. | 2004
Bloodrayne 2 | Game cinematics. | 2003
Mission Impossible 2: Operation Surma | Game cinematics. | 2003
Lords of Everquest | Game cinematics. | 2003
Education
University of Oregon | School of Architecture and Allied Arts
1997 to 2004
Bachelor of Fine Arts in Multimedia Design (focus on illustration and 3d modeling/animation)
Architecture Minor
Publications
Hartholt, A., Mozgai, S., Reilly, A., Whitcup, W., Liewer, M., Fast, E. (2019) “Ubiquitous Virtual Humans: A Multi-Platform Framework for Embodied AI Agents in XR” IEEE-AIVR 2019
Swartout, B., Nye, B., Hartholt, A., Reilly, A., Graesser, A., Vanlehn, K., Wetzel, J., Liewer, M., Morbini, F., Morgan, B., Wang, L., Benn, G., and Rosenberg, M. (2016) “Designing a Personal Assistant for Life-Long Learning (PAL3)” FLAIRS-29
Rizzo, A., Hartholt, A., Grimani, M., Leeds, A., Liewer, M. (2014) “Virtual Reality Exposure Therapy for Combat Related Posttraumatic Stress Disorder” IEEE Computer July
Yeh, S., Newman, B., Liewer, M., Pair, J., Treskunov, A., Parsons, T., Reger, G., Spitalnick, J., Rothbauma, B., Rizzo, A. “Application Development and Clinical Results from a Virtual Iraq System for the Treatment of Iraq War PTSD”
Artstein, R., Debevec, P., Lane, C., Liewer, M., Morie, J., Narayanan, S., Noren, D., Piepol, D., Swartout, B., Traum, D., Williams, J. (2010) “Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides” 10th International Conference on Intelligent Virtual Agents - IVA 2010
Recommendations
Available upon request