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Matthew Creyke Liewer

  • Work
  • Resume

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

VITA Wireframes

July 24, 2016

Wireframes created in Balsamiq.

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In USC-ICT, UX, VITA Tags 2016, Balsamiq

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Unity Gizmos Hierarchy Visualizer

June 14, 2016

Visualizing joints in Unity.

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In Tools, USC-ICT, TechArt Tags 2016

Latest WORK

Featured
Rive Experiments
March 30, 2024
Rive Experiments
March 30, 2024

Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.

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March 30, 2024
Lit Sprite Shader
December 5, 2023
Lit Sprite Shader
December 5, 2023

Unity surface sprite shaders developed for project based learning applications at Age of Learning.

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December 5, 2023
Code Island Editor Prototype
December 3, 2023
Code Island Editor Prototype
December 3, 2023

Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.

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December 3, 2023
Creature Customization Prototype
December 3, 2023
Creature Customization Prototype
December 3, 2023

Prototype for creatures customization in Adventure Academy.

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December 3, 2023
Maya Asset Auditor
February 11, 2023
Maya Asset Auditor
February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

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February 11, 2023
Creature Tester
February 6, 2023
Creature Tester
February 6, 2023

Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.

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February 6, 2023

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