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Matthew Creyke Liewer

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Lit Sprite Shader

December 5, 2023

Unity surface sprite shaders developed for project based learning applications at Age of Learning.

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In Adventure Academy, TechArt Tags Unity

Code Island Editor Prototype

December 3, 2023

Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.

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In Adventure Academy, TechArt, Tools Tags Unity

Creature Customization Prototype

December 3, 2023

Prototype for creatures customization in Adventure Academy.

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In Adventure Academy, TechArt Tags Unity

Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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