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Matthew Creyke Liewer

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Rive Experiments

March 30, 2024

Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.

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In ABCmouse, TechArt Tags Rive

Lit Sprite Shader

December 5, 2023

Unity surface sprite shaders developed for project based learning applications at Age of Learning.

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In Adventure Academy, TechArt Tags Unity

Code Island Editor Prototype

December 3, 2023

Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.

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In Adventure Academy, TechArt, Tools Tags Unity

Creature Customization Prototype

December 3, 2023

Prototype for creatures customization in Adventure Academy.

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In Adventure Academy, TechArt Tags Unity

Maya Asset Auditor

February 11, 2023

A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.

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In TechArt, Tools, Adventure Academy Tags 2021, Maya, PyMEL

Creature Tester

February 6, 2023

Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.

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In Tools, TechArt, Adventure Academy Tags 2021

Sauropod Rigging

February 5, 2023

Rigging of the Sauropod; one of the pet creature types in Adventure Academy.

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In Adventure Academy, Rigging, TechArt Tags 2022

Crystal Incubator Rigging

February 5, 2023

Rigging of the Crystal Incubator in Adventure Academy.

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In Rigging, TechArt, Adventure Academy Tags 2021

Fish-in-a-Bowlcopter Rigging

February 4, 2023

Rigging of the Fish-in-a-Bowlcopter; one of the pets players can collect in Adventure Academy.

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In Rigging, TechArt, Adventure Academy Tags 2021

Descanso City Nature Guide

September 18, 2020

Illustrations for a small pamphlet filled with activities explaining where in the city you can find wildlife.

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In Concept&Illustration Tags 2020

Substance Adaptive Camouflage

January 14, 2020

Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.

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In USC-ICT, TechArt, Modeling&Texturing Tags Substance Designer, 2019, Unity

Tar Pits Climate Continuum

January 9, 2020

Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, Modeling&Texturing Tags 2019, Maya, Unity

Tar Pits AR Sandbox (in production)

January 6, 2020

Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.

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In USC-ICT, ReLiving Paleontology, UX Tags 2019, Maya, Photoshop

Tar Pits Fossils (in production)

January 5, 2020

Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.

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In USC-ICT, Modeling&Texturing, ReLiving Paleontology Tags 2019, Maya, Substance Painter

Character Controller Stack

December 6, 2019

Managing Unity Mecanim layers using a hierarchy of C# scripts.

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In USC-ICT, TechArt

Zippy Rigging

December 1, 2019

Zippy, the users guide, rigged in Maya and Unity.

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In USC-ICT, TechArt, VRN, Rigging Tags 2018

Face Blendshape Prototyping

November 30, 2019

Facial rigging prototyping done in Maya.

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In USC-ICT, TechArt, Tools, Rigging Tags 2019

VRN UX

September 22, 2019

Design of the overall Virtual Research Navigator user experience.

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In UX, VRN, USC-ICT Tags 2019

VRN Wireframes

January 15, 2018

User interface wireframes done in Balsamiq and style concepts done in Photoshop.

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In USC-ICT, VRN, UX Tags 2018, 2019

Mecanim Humanoid Rigging

November 20, 2016

Setup of rig and add-ons matching Unity’s Mecanim Humanoid.

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In Rigging, USC-ICT, TechArt, VITA Tags 2016, Mecanim, Maya, Unity
Older Posts →

Latest WORK

Featured
Mar 30, 2024
Rive Experiments
Mar 30, 2024
Mar 30, 2024
Dec 5, 2023
Lit Sprite Shader
Dec 5, 2023
Dec 5, 2023
Dec 3, 2023
Code Island Editor Prototype
Dec 3, 2023
Dec 3, 2023
Dec 3, 2023
Creature Customization Prototype
Dec 3, 2023
Dec 3, 2023
Feb 11, 2023
Maya Asset Auditor
Feb 11, 2023
Feb 11, 2023
Feb 6, 2023
Creature Tester
Feb 6, 2023
Feb 6, 2023

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