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Matthew Creyke Liewer

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RigBiped01.png

Biped01 Rig

August 3, 2016

Setup of ICT’s workhorse character rig.

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In USC-ICT, TechArt, Rigging Tags 2016, Maya

VITA Wireframes

July 24, 2016

Wireframes created in Balsamiq.

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In USC-ICT, UX, VITA Tags 2016, Balsamiq

Character MEL to PyMEL Conversion

June 20, 2016

Refactored character pipeline from MEL to PyMEL.

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In TechArt, USC-ICT Tags 2016, Maya

Unity Gizmos Hierarchy Visualizer

June 14, 2016

Visualizing joints in Unity.

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In Tools, USC-ICT, TechArt Tags 2016

Koolie

September 27, 2015

Rapidly, and without errors, switching between Maya projects.

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In TechArt, Tools, USC-ICT Tags 2015, Maya, PyMEL

Miki Soft Eyes

March 20, 2015

Creation of simple soft eyes effect.

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In USC-ICT, PATH, Rigging, TechArt Tags 2015

FBX Export Scripting

June 25, 2014

Scripting FBX export from Maya.

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In USC-ICT, TechArt Tags Maya, FBX, 2014

TALON Rigging

March 20, 2013

Rigging of a bomb disposal robot for use in Bravemind & STRIVE.

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In TechArt, Rigging, USC-ICT Tags 2013

Gunslinger Set

September 28, 2008

Set design and construction supervision for the Gunslinger saloon.

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In Gunslinger, USC-ICT, Installations, Concept&Illustration Tags 2008

Gunslinger Concepts

September 7, 2008

Character concept art created in Photoshop.

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In Concept&Illustration, Gunslinger, USC-ICT Tags 2008

SSI Booth

September 1, 2007

Set design for the SGT Star Immersive (SSI) booth.

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In SSI, USC-ICT, Installations Tags 2007

C3IT Set

September 24, 2006

Design of the set used for Cultural & Cognitive Combat Immersive Trainer (C3IT).

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In USC-ICT, Installations Tags 2006

Situational Awareness Concepts

June 7, 2005

Storyboards and concept pieces created for a proposal to use various emerging technologies to give soldiers better situational awareness.

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In USC-ICT, Concept&Illustration, UX Tags 2005

Ranger Modeling

July 7, 2004

Modeling of a US Army ranger using Maya and Photoshop.

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In Modeling&Texturing, Flatworld Tags 2004

Lords of Everquest Cinematic

August 20, 2003

Modeling and texturing of characters and environment assets.

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In Lords of Everquest, Dragonlight Productions, Modeling&Texturing Tags 2003

Lord Skass

July 28, 2003

Modeling and texturing of Lord Skass the Iksar necromancer.

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In Lords of Everquest, Dragonlight Productions, Modeling&Texturing Tags 2003

Uno Re-skin

November 18, 2002

Concepts for re-skin executed in Photoshop.

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In Concept&Illustration Tags 2002

Rann Goliat Storyboards

July 18, 2002

Storyboards created with pencil and Photoshop.

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In Concept&Illustration Tags 2002
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