All Work
Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.
Unity surface sprite shaders developed for project based learning applications at Age of Learning.
Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.
A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.
Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.
Rigging of the Fish-in-a-Bowlcopter; one of the pets players can collect in Adventure Academy.
Illustrations for a small pamphlet filled with activities explaining where in the city you can find wildlife.
Prototype evaluating the use of Substance materials for testing static and adaptive camouflage configurations.
Design and production of climate continuum for Reliving Paleontology using Maya and Photoshop.
Design and production of augmented reality sandbox for Reliving Paleontology using Maya and Photoshop.
Modeling and texturing of fossils for Reliving Paleontology using Maya and Substance Painter.