Experiments using Rive to get a sense of its technical capabilities for creating content at Age of Learning.
Unity surface sprite shaders developed for project based learning applications at Age of Learning.
Prototype Unity Editor tool for building levels in Code Island, one of the activities in Adventure Academy.
A Maya 'asset auditor' to allow Adventure Academy artist/developers to quickly check their assets for common issues.
Creation of tools and scene used by the Adventure Academy team for testing and evaluating the various creatures used in game.